Ares dynasty rules
Donations:
CLAN WAR RULES
War - Preparation day
- You must donate 400 troops per season and request 600 bare minimum. Any lower and you will be kicked.
- Donating troops that are not in a request will give you a warning or get you kicked
- Barbarians, goblins, wall breakers, giant, and healers are not to be donated unless specifically requested for(even to an "any" request).
- You may only request troops you can make, except for war in which case you must specify "for war"
- After 20 minutes, default troops may be given, except for a war request or if it is specified that "only" the requested troops are wanted.
- You must have 25 donations before your "new" tag wears off.
- Your ratio must be between 1:5 and 10:1
- If your ratio is worse than 1:2 you can only request tier 1 troops (arch, barb, min or "any")
- If your join more than 4 days into the season you are exempt from the 250 donation requirement, this is not an excuse to not donate.
- War troops can only be requested within 6 hours of war start.
- Do not ask for elder, asking for elder will not increase your chances. In fact it will decrease them.
- New elders will be selected by leadership as we deem fit.
- In addition being top donator 2 seasons in a row will make you elder for a month (assuming you are a good member overall.
CLAN WAR RULES
War - Preparation day
- War bases must be good, trophy bases, no farming bases or any other bases deemed "bad"
- Default donations in war CCs are wizards, dragons, and valkeries, however you should specify what you want.
- First 16 hours of prep day the following troops may be donated: lv6 archers, lv6 balloons, lv5+ wizards, lv3 dragons, lv2+ Valkyries, and lv2 witches
- Next 7 hours these troops can be donated: lv5 archers, lv2 dragons, lv1 valkeries and witches.
- Sniping is strictly prohibited sniping is a kick, no questions asked.
- Sniping will only be allowed if we get a perfect war.
- Before you attack please say so in chat to make sure your attack is reasonable and you don't steal the target of someone who was just about to attack. If you steal someones attack or do unreasonable attack you will get a warning
- Your first attack must be a real attempt to get 3 stars. Merely hitting an exposed or semi-exposed TH is a snipe. An unreasonable attempt is a warning and a snipe/loot grab is a kick.
- Your first attack must be within 3 above or 10 bellow you.
- Exceptions to attempting a 3-star for your first attack (sanctioned 2-star attempts):
1) If you are TH10/9 and attacking another TH10/9
2) If the war is really close and you see no viable 3-star candidates,leadership will help you find the best way to gain stars.
- Only the following strategies may be used period: Mass drags(rage or lightning only, 10 drags only exceptions may apply), Hogs (lv3+ only), Balloons(max only), gowipe/gowiwi, or any variant of these.
- Failure to use an aforementioned strategy will result in a kick
- If the war is close, we will require everyone to use their second attack for stars if possible. Your second attack may be a loot grab/practice attack if ALL the following conditions are met:
1) The leadership has sent clan mail saying the war is won.
2) You have made a reasonable 3-star attempt, or a sanctioned 2-star attempt, for your first attack.
3) You can attack as high as you want, as long as you use one of the aforementioned strategies. - If you are not able to attack please inform leadership and you will be excused (not having elixir is not a valid excuse)
- TH7s and 8s must get a total of at least 3 stars or at least 150 total percentage
- Th9s must get total 3 stars or 120 percent
- th10s must get total 2 stars or 70 percent
- You need to be excused from 3 or more consecutive wars, you must notify the leadership and we will ask you to leave until you are able to come back, a spot will be saved for you.
- All attacks must be legitimate attempts. (a drag attack where you drop all drags in 1 stop is not a legitimate attempt, neither is a hog attack on an anti-hog base)
- Players should ask for advice after a poor attack
- Bad attacks will result in a warning or kick